Canapa G., Catricalà B., Manca M., Paternò F., Santoro C., Zedda E.
Social Robotics, Older adults, Real world
Social robotics for supporting cognitive stimulation of older adults has been investigated in recent years but it has not been adopted in the real world. To better understand how it can be deployed in such settings, we have carried out a trial in a healthcare residence. A set of games able to automatically personalise their interactions according to user memories has been designed and implemented in a Pepper robot. The games aim to stimulate cognitive resources such as memory and attention. In this paper, we introduce the approach proposed, how it has been proposed in a residential health care facility for older adults, and discuss the initial feedback received.
Source: CEUR WORKSHOP PROCEEDINGS, vol. 3957, pp. 465-473. Cagliari, Italy, 24/03/2025
Publisher: CEUR-WS
@inproceedings{oai:iris.cnr.it:20.500.14243/543503, title = {Pepper-based serious games for older adults: initial experiences in real-world settings (short paper)}, author = {Canapa G. and Catricalà B. and Manca M. and Paternò F. and Santoro C. and Zedda E.}, publisher = {CEUR-WS}, booktitle = {CEUR WORKSHOP PROCEEDINGS, vol. 3957, pp. 465-473. Cagliari, Italy, 24/03/2025}, year = {2025} }
SERious gamEs with humanoi robots in cogNItive training
SERious gamEs with humanoi robots in cogNItive training