2024
Conference article  Open Access

A study on the use of high dynamic range imaging for gaussian splatting methods: are 8 bits enough?

Piras V., Bonatti A. F., De Maria C., Cignoni P., Banterle F.

HDR, 3DGS, Gaussian Splatting, Neural Radiance Fields 

The recent rise of Neural Radiance Fields (NeRFs)-like methods has revolutionized high-fidelity scene reconstruction, with 3D Gaussian Splatting (3DGS) standing out for its ability to generate photorealistic images while maintaining fast, efficient rendering. 3DGS delivers high-fidelity representations of complex scenes at any scale (from very small objects to entire cities), accurately capturing geometry, materials, and lighting, while meeting the need for fast and efficient rendering-crucial for applications requiring real-time performance. Although High Dynamic Range (HDR) technology, which enables the capture of comprehensive real-world lighting information, has been used in novel view synthesis, several questions remain unanswered. For example, does HDR improve the overall quality of reconstruction? Are 8 bits enough? Can tone mapped images be a balanced compromise regarding quality and details? To answer such questions, in this work, we study the application of HDR technology on the 3DGS method for acquiring real-world scenes.

Publisher: Eurographics


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BibTeX entry
@inproceedings{oai:iris.cnr.it:20.500.14243/513755,
	title = {A study on the use of high dynamic range imaging for gaussian splatting methods: are 8 bits enough?},
	author = {Piras V. and Bonatti A.  F. and De Maria C. and Cignoni P. and Banterle F.},
	publisher = {Eurographics},
	doi = {10.2312/stag.20241341},
	year = {2024}
}

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