2025
Other  Open Access

Personalised serious games with humanoid robots for older adults cognitive training

Canapa G., Catricalà B., Manca M., Paternò F., Santoro C., Zedda E.

Social robots, Older adults, Cognitive training, Personalization, Human-robot interaction 

This paper outlines the experiences in the SERENI project concerning the development and evolution of a humanoid robot-based platform for personalized cognitive training aimed at supporting older adults with cognitive decline . Using a humanoid robot and the Remind web application [1], the platform developed tailor serious games to users' personal memories. Iterative improvements introduced adaptive difficulty, diverse robot personalities, and AI-driven personalization to enhance user engagement, inclusivity, and empowerment. Findings highlight the importance of personalization and adaptability in fostering emotional connection, active participation, and a sense of empowerment for users, demonstrating the potential of humanoid robots to support cognitive health in aging populations.



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BibTeX entry
@misc{oai:iris.cnr.it:20.500.14243/553584,
	title = {Personalised serious games with humanoid robots for older adults cognitive training},
	author = {Canapa G. and Catricalà B. and Manca M. and Paternò F. and Santoro C. and Zedda E.},
	year = {2025}
}

SERious gamEs with humanoi robots in cogNItive training
SERious gamEs with humanoi robots in cogNItive training