Canapa G., Catricalà B., Manca M., Paternò F., Santoro C., Zedda E.
Social robots, Older adults, Cognitive training, Personalization, Human-robot interaction
This paper outlines the experiences in the SERENI project concerning the development and evolution of a humanoid robot-based platform for personalized cognitive training aimed at supporting older adults with cognitive decline . Using a humanoid robot and the Remind web application [1], the platform developed tailor serious games to users' personal memories. Iterative improvements introduced adaptive difficulty, diverse robot personalities, and AI-driven personalization to enhance user engagement, inclusivity, and empowerment. Findings highlight the importance of personalization and adaptability in fostering emotional connection, active participation, and a sense of empowerment for users, demonstrating the potential of humanoid robots to support cognitive health in aging populations.
@misc{oai:iris.cnr.it:20.500.14243/553584,
title = {Personalised serious games with humanoid robots for older adults cognitive training},
author = {Canapa G. and Catricalà B. and Manca M. and Paternò F. and Santoro C. and Zedda E.},
year = {2025}
}SERious gamEs with humanoi robots in cogNItive training
SERious gamEs with humanoi robots in cogNItive training