2012
Contribution to conference  Restricted

Reducing Server Load in MMOG via P2P Gossip.

Carlini E., Ricci L., Coppola M.

Gossip  Distributed Virtual Environments  Peer-to-Peer 

A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.

Source: The 11th Annual Workshop on Network and Systems Support for Games, pp. 2–2, Venezia, Italy, 22-23 November 2012


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BibTeX entry
@inproceedings{oai:it.cnr:prodotti:215268,
	title = {Reducing Server Load in MMOG via P2P Gossip.},
	author = {Carlini E. and Ricci L. and Coppola M.},
	doi = {10.1109/netgames.2012.6404015},
	booktitle = {The 11th Annual Workshop on Network and Systems Support for Games, pp. 2–2, Venezia, Italy, 22-23 November 2012},
	year = {2012}
}

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