Carlini E., Ricci L., Coppola M.
Gossip Distributed Virtual Environments Peer-to-Peer
A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.
Source: The 11th Annual Workshop on Network and Systems Support for Games, pp. 2–2, Venezia, Italy, 22-23 November 2012
@inproceedings{oai:it.cnr:prodotti:215268, title = {Reducing Server Load in MMOG via P2P Gossip.}, author = {Carlini E. and Ricci L. and Coppola M.}, doi = {10.1109/netgames.2012.6404015}, booktitle = {The 11th Annual Workshop on Network and Systems Support for Games, pp. 2–2, Venezia, Italy, 22-23 November 2012}, year = {2012} }