Bernabei D., Hakke-Patil A., Banterle F., Di Benedetto M., Ganovelli F., Pattanaik S., Scopigno R.
Single scattering Heterogeneous materials Lattice-Boltzmann lighting Real-time graphics Software Computer Graphics and Computer-Aided Design Multiple scattering
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes
Source: IEEE computer graphics and applications (Online) 32 (2012): 34–43. doi:10.1109/MCG.2011.106
Publisher: IEEE Computer Society :, [Los Alamitos, CA] , Stati Uniti d'America
@article{oai:it.cnr:prodotti:215620, title = {A parallel architecture for interactively rendering scattering and refraction effects}, author = {Bernabei D. and Hakke-Patil A. and Banterle F. and Di Benedetto M. and Ganovelli F. and Pattanaik S. and Scopigno R.}, publisher = {IEEE Computer Society :, [Los Alamitos, CA] , Stati Uniti d'America}, doi = {10.1109/mcg.2011.106}, journal = {IEEE computer graphics and applications (Online)}, volume = {32}, pages = {34–43}, year = {2012} }