2012
Journal article  Restricted

A parallel architecture for interactively rendering scattering and refraction effects

Bernabei D., Hakke-Patil A., Banterle F., Di Benedetto M., Ganovelli F., Pattanaik S., Scopigno R.

Single scattering  Heterogeneous materials  Lattice-Boltzmann lighting  Real-time graphics  Software  Computer Graphics and Computer-Aided Design  Multiple scattering 

A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes

Source: IEEE computer graphics and applications (Online) 32 (2012): 34–43. doi:10.1109/MCG.2011.106

Publisher: IEEE Computer Society :, [Los Alamitos, CA] , Stati Uniti d'America


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BibTeX entry
@article{oai:it.cnr:prodotti:215620,
	title = {A parallel architecture for interactively rendering scattering and refraction effects},
	author = {Bernabei D. and Hakke-Patil A. and Banterle F. and Di Benedetto M. and Ganovelli F. and Pattanaik S. and Scopigno R.},
	publisher = {IEEE Computer Society :, [Los Alamitos, CA] , Stati Uniti d'America},
	doi = {10.1109/mcg.2011.106},
	journal = {IEEE computer graphics and applications (Online)},
	volume = {32},
	pages = {34–43},
	year = {2012}
}

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