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2009 Other Unknown
Cintura a ultrasuoni per non vedenti
Ghiani G., Leporini B.
Il sistema è stato sviluppato per guidare la persona non vedente in un ambiente chiuso.

See at: CNR ExploRA


2000 Software Unknown
Migratory user interfaces with automatic UI generation and adaptation
Bellucci F., Ghiani G., Paternò F., Santoro C., Zichittella G.
GeReMi, environment for the support of migratory Web user interfaces, which allow users to change device and continue their tasks at the point they left off in the source device.

See at: CNR ExploRA


2008 Software Unknown
Portable Cicero
Ciavarella C., Ghiani G., Paternò F., Santoro C., Spano L. D.
Portable Cicero, various versions of mobile guides able to provide visitors with context-dependent information exploting various localization technologies (RFIDs, infrareds, ...).

See at: giove.isti.cnr.it | CNR ExploRA


2008 Journal article Restricted
Exploiting RFIDs and tilt-based interaction for mobile museum guides accessible to vision-impaired users
Ghiani G., Leporini B., Paternò F., Santoro C.
In this paper, we present a study aiming to investigate how tilt-based interaction, along with RFIDs for localization, can be exploited to support blind users in interacting with mobile guides. We describe the design proposed and report on a first user study, which also compared two different ways to provide audio feedback (short sounds or vocal messages) for the tilt-based interaction.Source: Lecture notes in computer science 5105 (2008): 1070–1077. doi:10.1007/978-3-540-70540-6_160
DOI: 10.1007/978-3-540-70540-6_160
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See at: doi.org Restricted | www.springerlink.com Restricted | CNR ExploRA


2007 Journal article Unknown
Interactive Games in Multi-Device Environments to Enhance the Learning Experience of Museum Visitors
Ghiani G., Paternò F., Santoro C., Spano D.
Recent technological advances have led to novel interactive software environments for edutainment, such as museum applications. These environments provide new interaction techniques for guiding visitors and improving their learning experience. We propose a multimodal, multi-device and location-aware museum guide, able to opportunistically exploit large screens when they are nearby the user. Various types of game are supported in addition to the museum and artwork descriptions, including games involving multiple visitors.Source: ERCIM news 71 (2007): 37–38.

See at: CNR ExploRA


2008 Conference article Restricted
Supporting orientation for blind people using museum guides
Ghiani G., Leporini B., Paternò F.
Novel environments exploiting recent technology can enhance several tasks in applications such as mobile guides. However, in the many museum mobile guides that have been proposed, accessibility is often not explicitly addressed and the benefits of such technology are rarely made available to blind users. In this paper, we propose a solution for flexible orientation support in a multimodal and location-aware museum guide, which has been developed specifically for blind users.Source: CHI '08 Extended Abstracts on Human Factors in Computing Systems, pp. 3417–3422, Florence, Italy, 5-10 April 2008
DOI: 10.1145/1358628.1358867
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See at: dl.acm.org Restricted | doi.org Restricted | CNR ExploRA


2008 Conference article Unknown
Tactile feedback to aid blind users of mobile guides
Ghiani G., Leporini B., Paternò F.
In this work, we investigate how using the haptic channel as a complement to the audio/vocal one can provide better support for the use of mobile museum guides for blind users. The aim is to improve autonomy and social integration of blind visitors. Based on our previous experience in mobile guide design, the proposed solution aims to add tactile feedback enhancement for orientation support and obstacle avoidance.Source: International Workshop on Multimodal Interaction Through Haptic feedback, Naples, Italy, 31 May 2008

See at: CNR ExploRA


2007 Contribution to conference Restricted
Exploiting RFID tags and large screens in mobile guides
Ghiani G., Paternò F., Santoro C., Spano L. D.
In this paper we discuss a multimodal, multidevice, and location-aware museum guide. It is a mobile guide able to opportunistically exploit large screens when they are nearby the user. Various types of games are included in addition to the museum and artwork descriptions, including games involving multiple visitors. The mobile guide is equipped with an RFID reader, which provides information useful to detect the current user position.Source: Fifth Italian Symposium on Human-Computer Interaction. CHItaly 2007, Padua, Italy, 28-30 Giugno 2007

See at: www.chitaly.org Restricted | CNR ExploRA


2010 Conference article Unknown
Partial Web interface migration
Ghiani G., Paternò F., Santoro C.
In this paper we present our solution for partial Web migration from large screens to mobile devices: it is based on the use of multiple abstraction levels for describing UIs and a set of transformations that allow the migration of user interface components selected by the user to another device. This feature is particularly useful in complex Web applications, such as various emerging mash-up applications. We also show an example of applying our solution to a Web social game.Source: Advanced Visual Interfaces International Working Conference, Rome, Italy, 25-29 May 2010
Project(s): OPEN via OpenAIRE

See at: CNR ExploRA


2010 Other Unknown
OPEN (Open Pervasive Environments for migratory iNteractive Services) EU ICT STREP FP7-ICT-2007-1 N.216552 OPEN (Open Pervasive Environments for migratory iNteractive Services) EU ICT STREP FP7-ICT-2007-1 N.216552
Paternò F., Santoro C., Ghiani G.
OPEN (Open Pervasive Environments for migratory iNteractive services) is a VII Framework EU STREP project, which aims to develop an environment, which provides people with the ability to continue to perform their tasks when they move about and change their interaction device.

See at: CNR ExploRA


2011 Conference article Open Access OPEN
Creating mashups by direct manipulation of existing Web applications
Ghiani G., Paternò F., Spano L. D.
We present an environment to enable people without programming knowledge to create mashups composed of Web components selected directly from existing Web applications. The authoring environment allows the creation of communication among components originally belonging to different applications. We report on some example application, the underlying architecture of the environment, and a first user test.Source: End-User Development. Third International Symposium, IS-EUD 2011, pp. 42–52, Torre Canne (Brindisi), Italy, 7-10 June 2011
DOI: 10.1007/978-3-642-21530-8_5
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See at: giove.isti.cnr.it Open Access | doi.org Restricted | www.springerlink.com Restricted | CNR ExploRA


2012 Conference article Restricted
Push and pull of web user interfaces in multi-device environments.
Ghiani G., Paternò F., Santoro C.
In this work we present an environment able to support users in seamless access to Web applications in multi-device contexts. The environment supports dynamic push and pull of interactive Web applications, or parts of them, across desktop and mobile devices while preserving their state. We describe mechanisms for sharing information regarding devices, users, and Web applications with various levels of privacy and report on first experiences with the proposed environment.Source: International Working Conference on Advanced Visual Interfaces, pp. 10–17, Capri Island (Naples), Italy, 21-25 May 2012
DOI: 10.1145/2254556.2254563
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See at: dl.acm.org Restricted | doi.org Restricted | CNR ExploRA


2013 Journal article Restricted
Interactive customization of ubiquitous Web applications
Ghiani G., Paternò F., Santoro C.
Ubiquitous environments pose new challenges for end users who often need to access their applications from various devices. In this paper we present a solution that allows users to easily customise and migrate interactive web applications starting with an existing desktop version. This is obtained through an intelligent infrastructure that enables users to select the relevant part of an interactive Web application in order to create a mobile version and migrate it.Source: Journal of visual languages and computing 24 (2013): 37–52. doi:10.1016/j.jvlc.2012.10.005
DOI: 10.1016/j.jvlc.2012.10.005
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See at: Journal of Visual Languages & Computing Restricted | www.sciencedirect.com Restricted | CNR ExploRA


2013 Conference article Open Access OPEN
Towards an architecture supporting social, adaptive and persuasive services for active elderly
Ghiani G., Manca M., Paternò F., Santoro C.
In this paper we present the architecture of a platform with the goal to support social, context-aware and adaptive/persuasive services aimed at stimulating the elderly to stay active/occupied in life. The platform is Webbased and consists of several modules whose main features are presented and discussed in the paper.Source: CASFE 2013 - Workshop on Context-Aware Adaptation of Service Front-Ends, pp. 36–41, London, UK, 24 June 2013
Project(s): SERENOA via OpenAIRE

See at: ceur-ws.org Open Access | CNR ExploRA


2011 Contribution to book Closed Access
Integration of user interface migration and application logic reconfiguration: an example in the game domain
Ghiani Giuseppe, Klus Holger, Paternò Fabio, Santoro Carmen, Schindler Björn
When migration occurs, some aspects of the context of use changes: the most relevant one is the device, but further modifications in the context (e.g. the position of the user and or the device) might occur as well. In order to enable the application to cope with such context changes, an adaptation step is carried out within the migration process. This adaptation might affect different aspects of the application , not only the user interface but also the application logic. In this chapter we examine a migration example in which both such adaptations occur, by describing a case study on a web-based game application.Source: Migratory Interactive Applications for Ubiquitous Environments, edited by Fabio Paternò, pp. 149–161. Berlin: Springer-Verlag, 2011
DOI: 10.1007/978-0-85729-250-6_10
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See at: doi.org Restricted | link.springer.com Restricted | CNR ExploRA


2007 Conference article Unknown
Multimodal PDA interfaces to assist drivers in monitoring their vehicles
Ghiani G., Paternò F.
In this paper we present a new hardware/software solution, which allows users to easily interact with their cars' components through the OBD-II system. We propose a multimodal interface for PDAs supporting vocal and graphical commands. Our aim is to provide a safe and usable way to access the sensed engine data and vehicular status while driving. The retrieved information, which can be presented through different modalities, is used to alert the driver about some events, such as surpassing the speed limit.Source: Human-Computer Interaction - INTERACT 2007. 11th IFIP TC 13 International Conference, pp. 297–309, Rio de Janeiro, Brazil, 10-14 September 2007

See at: CNR ExploRA


2009 Conference article Restricted
Cicero designer: an environment for end-user development of multi-device museum guides
Ghiani G., Paternò F., Spano L. D.
This paper describes the design and implementation of a tool to allow people without programming experience to customize the functionality and user interface of a multi-device museum guide. It consists of a direct-manipulation visual environment that supports editing of the main features of a museum guide and the creation of the associated interactive games. The tool then generates application versions for access through both mobile and large screen stationary devices. We also report on a first empirical evaluation carried out with museum curators.Source: End-User Development. 2nd International Symposium - IS-EUD 2009, pp. 265–274, Siegen, Germany, 2-4 March 2009
DOI: 10.1007/978-3-642-00427-8_15
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See at: doi.org Restricted | link.springer.com Restricted | CNR ExploRA


2009 Journal article Restricted
UbiCicero: a location-aware, multi-device museum guide
Ghiani G., Paternò F., Santoro C., Spano L. D.
In this paper, we propose UbiCicero, a multi-device, location-aware museum guide able to opportunistically exploit large screens when users are nearby. Various types of games are included in addition to the museum and artwork descriptions. The mobile guide is equipped with an RFID reader, which detects nearby tagged artworks. By taking into account context-dependent information, including the current user position and behaviour history, as well as the type of device available, more personalised and relevant information is provided to the user, enabling a richer overall experience. We also present example applications of this solution and then discuss the results of first empirical tests performed to evaluate the usefulness and usability of the enhanced multi-device guide.Source: Interacting with computers 21 (2009): 288–303. doi:10.1016/j.intcom.2009.06.001
DOI: 10.1016/j.intcom.2009.06.001
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See at: Interacting with Computers Restricted | www.sciencedirect.com Restricted | CNR ExploRA


2010 Journal article Open Access OPEN
Supporting mobile users in selecting target devices
Ghiani G., Paternò F.
The availability of applications able to exploit multi-device environments is steadily increasing. Rather than using all devices in the same way, users tend to assign different roles to devices due to the capabilities needed, such as computational power and screen size. Researchers and developers have started to introduce various techniques and tools to support managing applications across multiple devices. In this context, target device selection is often problematic, especially in unfamiliar environments. We present a novel technique for supporting device selection by providing dynamic graphical representations of user's orientation and position in relation to the available target devices in the current environment. We report on its design, implementation and discuss two possible location-aware representations of the user and the target devices.Source: Journal of universal computer science (Online) 16 (2010): 2019–2037. doi:10.3217/jucs-016-15-2019
DOI: 10.3217/jucs-016-15-2019
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See at: www.jucs.org Open Access | www.scopus.com Restricted | CNR ExploRA


2008 Conference article Open Access OPEN
Vibrotactile feedback as an orientation aid for blind users of mobile guides
Ghiani G., Leporini B., Paternò F.
In this paper, we present a solution for supporting vibrotactile feedback in mobile museum guides for blind users. To this end, we have designed and implemented a hardware/software module, which can be easily plugged into current PDAs to assist blind users in orientation. The solution, which comprises a twochannels haptic module as well as vocal support, has been exploited for moving through tagged objects. We also report on a user evaluation carried out with a number of blind users.Source: MobileHCI 2008. 10th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 431–434, Amsterdam, The Netherlands, 2-5 September 2008
DOI: 10.1145/1409240.1409306
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See at: giove.isti.cnr.it Open Access | dl.acm.org Restricted | doi.org Restricted | CNR ExploRA