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1991 Other Unknown
Introduzione al Sistema operativo UNIX
Coltelli P.
Abstract non disponibile

See at: CNR ExploRA


2007 Report Unknown
Linee Guida per Progettare Applicazioni VBP
Palamidese P., Coltelli P.
non disponibile

See at: CNR ExploRA


1987 Other Unknown
Dispositivi di Input/Output in ambiente grafico
Coltelli P., Scopigno R.
No abstract available

See at: CNR ExploRA


2000 Book Unknown
A method for conserving perceptive information in digital color images
Coltelli P., Evangelisti M., Gualtieri P.
An abstract is not available.

See at: CNR ExploRA


1998 Other Unknown
MASC: Marble Slab Clusterer - Feasibility study
Coltelli P., Cossu M., Evangelisti M., Gagliardi R.
An abstract is not available.

See at: CNR ExploRA


1987 Other Unknown
Applicazioni scientifiche e computer graphics
Berti G., Coltelli P., Marchetti F., Palamidese P., Scopigno R.
No abstract available

See at: CNR ExploRA


1987 Other Unknown
Fattibilità di un ponte laser per comunicazioni digitali
Coltelli P., Mannocci M., Tarini F., Zini P.
No abstract available

See at: CNR ExploRA


1992 Other Unknown
Sistema informativo turistico culturale
Coltelli P., Magnarapa C., Masserotti M. V., Mazzotta S., Mogorovich P.
Abstract non disponibile

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2004 Conference article Unknown
The DHX project - globally shared cultural heritage
Palamidese P., Carreras C., Coltelli P.
The main features of the European DHX project are here reported. This project aims at providing ways of sharing and communicating heritage contents between museums wordlwide with VR representations, interaction paradigms, remotely controlled avatars. Several applications will be used to demonstrate different innovative technologies that range from computer vision and movement capture techniques to data base access for VR contents, to uniform storytelling and navigation approaches.Source: EVA 2004 Florence, Florence, Italy, 29 March - 2 April 2004

See at: CNR ExploRA


2005 Other Unknown
Character player e virtual Baptistry of Pisa: guida alla programmazione e alla installazione
Palamidese P., Coltelli P.
The visualization system VBP (Virtual Baptistry of Pisa) realized within the European DHX Project (Digital Artistic and Ecological Exchane) lets navigating inside the 3D reconstruction of the Pisa Baptistry projected on a stereoscopic screen and interacting with a virtual guide. The CP module (Character Player) has been specifically realized to control the virtual guide. This technical note describes CP library functionality and using and installating mode.

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2008 Contribution to book Restricted
The world of algae
Barsanti L., Coltelli P., Evangelista V., Frassanito A. M., Passarelli V., Vesentini N., Gualtieri P.
In the following sections of this chapter we will try to give an outline of some algae characteristics and general information on their classification, distribution, structure, nutrition and reproduction. In the last paragraph a short account on the origin of eukaryotic algae is set out.Source: Algal Toxins: Nature, Occurrence, Effect and Detection, edited by Valtere Evangelista, Laura Barsanti, Anna Maria Frassanito, Vincenzo Passarelli, Paolo Gualtieri, pp. 1–15, 2008
DOI: 10.1007/978-1-4020-8480-5_1
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See at: doi.org Restricted | www.springerlink.com Restricted | CNR ExploRA


1995 Other Unknown
Proposta di un sistema ipermediale per un museo interattivo
Acarese T., Caneve M., Coltelli P.
Grazie alle possibilità di memorizzare su supporti informatici, testi e immagini che riproducono e 1l1ustrano gl1 oggetti delle d1verse co11ez1on1, e alle nuove modalità in rete (dalla semplice linea telefonica alle p1u avanzate reti digitali), 1l museo non è relegato in un singolo luogo, ma diviene virtualmente presente, almeno nella sua versione ovunque ci sia un soggetto interessato al suo contenuto.

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2005 Other Unknown
A dedicated interface to plan scenes with virtual characters
Palamidese P., Coltelli P.
This paper discusses how to design a multimedia application in which a number of characters perform a predefined set of actions. The basic concepts and techniques required by this kind of application include character animation, storytelling, and multimedia. This paper focuses on the prototyping issues and the designer need of making the starting plan of the whole story. The design process requires mainly the composition and integration of narrative structures and media and animated objects. We propose to integrate multimedia authoring styles and animation synthesis techniques to simplify and speed up designing, prototyping and editing. We state that available animation systems do not provide a suitable interface for developing large-scale applications and supporting non-expert authors. Sketching and planning stories containing human characters requires an animation tool dedicated to it. A story can be prototyped rapidly only if the interface supports the author expressly.

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2008 Journal article Restricted
An automatic real-time system for the determination of translational and rotational speeds of swimming micro-organisms
Coltelli P., Evangelisti M., Evangelista V., Gualtieri P.
This paper describes a digital system designed for the automatic detection and measurement of the velocity of moving objects in images acquired by means of a common TV-camera mounted onto a microscope. The main real-time features are: . it can perform a real-time grey level difference between two successive frames in order to detect moving objects . it stores the images in the frame memory . it performs an automatic labelisation in order to recognise the moving micro-organisms . it calculates the area of the cells moving in the microscope field . it completes the analysis in few seconds.Source: International journal of signal and imaging systems engineering (Print) 1 (2008): 25–29. doi:10.1504/IJSISE.2008.017770
DOI: 10.1504/ijsise.2008.017770
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See at: International Journal of Signal and Imaging Systems Engineering Restricted | www.inderscience.com Restricted | CNR ExploRA


2005 Contribution to book Unknown
Time as the fifth dimension in microscopy
Coltelli P., Barsanti L., Evangelista V., Frassanito A. M., Gualtieri P.
This paper describes an image processing system, suitable for real time image understanding and the analysis of moving objects under the optical microscope, such as microorganisms orienting toward a source of light. The system consists of an optical microscope, a desktop computer, a commercially available image-processing hardware module plugged in the computer bus, a b/w TV-camera, video monitors, and special software developed for the use. The structure and the capability of this system are explained.Source: edited by V. Evangelista et al., pp. 335. DORDRECHT: SPRINGER, 2005

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1987 Other Unknown
MIN A Metropolitan Interconnection Network
Coltelli P., Mannocci M., Rizzo L., Tarini F., Zini P.
A metropolitan network mostly built with teehnology and eomponents typieal of loeal networks is presented. The shared bus arehiteeture, the bit rate and the paeket format are taken from the IEEE 802.3 standard. High level protoeol implementations and network serviees available for Ethernet environments are used too. On the eontrary, a different channel-access protocol and possibly different eommunieation media are used. The main purpose is a transparent intereonneetion among loeal networks distributed all around a town, so that services typieally available in loeal environment ean be extended allover a town. A prototype of the network here presented is being implemented in Pisa.

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2007 Journal article Unknown
Real-time measurement and analysis of translational and rotational speeds of moving objects in microscope fields
Coltelli P., Evangelisti M., Evangelista V., Gualtieri P.
This paper describes a digital system designed for the automatic detection and measurement of the velocity of moving objects in images acquired by means of a common TV-camera mounted onto a microscope. The main characteristics of this system are the following: 1) it can perform a realtime gray level difference between two successive frames in order to detect moving objects and to suppress stationary objects (subtraction procedure); usually the delay between two successive frames varies linearly from 40 msec to 1920 msec; 2) it reduces the size of images resulting from the subtraction procedure (difference images) and stores them in the frame memory; the result of these operation, all performed in real-time, is a film of time sequences; 3) it performs an automatic labelization in order to recognize the moving microorganisms and to calculate their area in each difference image; 4) it calculates and plots the variation of the average area of the cells moving in the microscope field; 5) it completes the analysis in few seconds.Source: Lecture notes in computer science 4826 (2007): 128–135.

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2003 Software Unknown
VBP: Virtual Baptistery of Pisa
Palamidese P., Carreras F., Coltelli P.
VBP, the Virtual Baptistery of Pisa, is a virtual reality prototype for cultural heritage presentation and communication. It combines education and entertainment methods to create a playful even though correct way to deliver artistic and cultural information. The virtual reality provides added values to the public with respect to the traditional media, as it lets group multimedia contents from various sources in a unique virtual environment. The visitor can see situations that he cannot see in a real visit - a reference to another monument, a cross section, architectural details that are too high up- and also situations that attract his attention and curiosity -lighting and acoustic effects, meet remotely connected visitors, ask questions to synthetic guides-. VBP presents a scenographic representation of the Baptistery of Pisa for interactive and distributed exploration. VBP contains the concepts of non linear intersecting storylines based on storytelling methods and techniques that can fits various levels of users. In addition it is a general framework for developing new stories, and for changing and adapting the ones already created. VBP requires an immersive stereo visualization system equipped with adequate audio and interaction devices. When the proper VR hardware is not available, it can run on the PC screen as well, though one looses immersion characteristics. The beta version has been released in 2003 while the final version has been planned at half 2005.

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2003 Report Open Access OPEN
Virtual reality storyboard: the case of the visual and acoustic tour of the Baptistery of Pisa
Palamidese P., Carreras F., Coltelli P., Massei L., Bigliazzi M.
This report contains the detailed storyboard design of a non-linear story that describes a virtual visit of the Baptistery of Pisa, developed within the European project DHX - Digital Artistic and Ecological Heritage Exchange - IST-2001-33476, and described into the "Deliverable D2e.4 - Storyboard of the research prototype scenario" of the project. The scenario architecture makes use of digital storytelling and traditional dramaturgic concepts such as scenes layout, timing, emotional effects, proper use of sound and user interaction. The user can control and modify the narration development, access to historical artistic information and finally meet avatars of remote users and share the visit with them. The application is conceived to run either in a local virtual reality system in a museum or in a multi-site multi-user networked virtual environment of museums that want to share cultural contentsSource: ISTI Technical reports, 2003

See at: ISTI Repository Open Access | CNR ExploRA


2008 Journal article Restricted
Low-resolution characterization of the 3D structure of the Euglena gracilis photoreceptor
Barsanti L., Coltelli P., Evangelista V., Passarelli V., Frassanito A. M., Vesentini N., Gualtieri P.
This paper deals with the first characterization of the structure of the photoreceptive organelle of the unicellular alga Euglena gracilis (Euglenophyta). This organelle has a three-dimensional organization consisting of up to 50 closely stacked membrane lamellae. Ionically induced unstacking of the photoreceptor lamellae revealed ordered arrays well suited to structural analysis by electron microscopy and image analysis, which ultimately yielded a low-resolution picture of the structure. Each lamella is formed by the photoreceptive membrane protein of the cell assembled within the membrane layer in a hexagonal lattice. The first order diffraction spots in the calculated Fourier transform reveals the presence of 6-fold symmetrized topography (better resolution about 90A). The 2D and 3D structural data are very similar with those recently published on proteorodopsin, a membrane protein used by marine bacterio-plankton as light-driven proton pump. In our opinion these similarity indicate that a photoreceptive protein belonging to the same superfamily of proteorodopsin could form the Euglena photoreceptor.Source: Biochemical and biophysical research communications (Print) 375 (2008): 471–476. doi:10.1016/j.bbrc.2008.08.045
DOI: 10.1016/j.bbrc.2008.08.045
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See at: Biochemical and Biophysical Research Communications Restricted | www.sciencedirect.com Restricted | CNR ExploRA