2025
Conference article
Open Access
How well can a wristband provide information about a person’s emotional state?
Di Serio A., Mori G., Paternò F.The integration of technologies for collecting physiological data via wearable devices has introduced new ways to enhance User Experience (UX) evaluation also in terms of understanding users' emotions. By exploring emotional responses, UX professionals can create more adaptive, intuitive, satisfying, and emotionally aligned experiences that better meet users' needs. With this perspective, our study aimed to investigate the benefits and limitations of using a low-cost wristband to predict emotions. For this purpose, we developed an Android application for managing physiological data collected through an Empatica E4 wristband and employed machine-learning techniques for emotion classification of such data. We then conducted a user study with 30 participants who viewed seven videos stimulating specific emotions, and we compared the device and application results with the subjects' self-reported emotional states. The results provide useful information to better understand the possibilities and limitations when using a wearable device for emotional monitoring.Source: LECTURE NOTES IN COMPUTER SCIENCE, vol. 15792, pp. 153-171. Gothenburg, Sweden, 22-27/06/2025
DOI: 10.1007/978-3-031-93505-3_11Metrics:
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CNR IRIS
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| doi.org
| CNR IRIS
| CNR IRIS
2024
Other
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How well can a wristband provide information about a person’s emotional state?
Di Serio A., Mori G., Paternò F.The integration of wearable devices for collecting physiological data can significantly change User Experience evaluation, particularly for the emotional aspects because of their integrated sensors that can provide continuous information in many contexts of use. This study investigates the potential of a wristband to enhance the understanding of emotional dynamics by focusing on physiological signals that in can detect such as heart rate, electrodermal activity and temperature. For this purpose, we developed an Android application for the management of physiological data collected through an Empatica E4 bracelet and employed machine-learning techniques for emotion classification. A user study with 30 participants was then conducted in which they viewed seven emotionally stimulating videos, and we compared the device and application results with the subjects’ selfreported emotional state. The findings discuss the potential and limitations of using wristband devices for emotion recognition.DOI: 10.32079/isti-tr-2024/007DOI: https://doi.org/10.32079/isti-tr-2024/007Metrics:
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CNR IRIS
| CNR IRIS
2015
Conference article
Open Access
Design criteria for stimulating emotions in Web applications
Mori G, Paternò F, Furci FThis work aims to identify the main aspects of Web design responsible for eliciting specific emotions. For this purpose, we performed a user study with 40 participants testing a Web application designed by applying a set of criteria for stimulating various emotions. In particular, we considered six emotions (hate, anxiety, boredom, fun, serenity, love), and for each of them a specific set of design criteria was exploited. The purpose of the study was to reach a better understanding regarding what design techniques are most important to stimulate each emotion. We report on the results obtained and discuss their implications. Such results can inform the development of guidelines for Web applications able to stimulate users' emotions.DOI: 10.1007/978-3-319-22701-6_12Metrics:
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giove.isti.cnr.it
| CNR IRIS
| link.springer.com
| ISTI Repository
| doi.org
| Hyper Article en Ligne
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| CNR IRIS
2014
Conference article
Open Access
Design criteria for Web applications adapted to emotions
Mori G., Paternò F., Furci F.The main goal of this work is to identify a set of design criteria for Web applications taking into account the users' emotions. The results are based on the analysis of a user study with 50 participants who tested six Web interfaces, each one designed to elicit a specific emotion (hate, anxiety, boredom, fun, serenity, love). The design criteria applied to the six emotion-based Web interfaces were drawn from the results of a previous survey, which involved 57 different users, on the relationships between emotional state and Web interfaces. This initial survey asked the users to indicate the emotions most often associated with Web interaction, and then assign each emotion with some specific Web design characteristics. The resulting design criteria can form the basis for a set of emotion-related guidelines for Web application user interfaces.DOI: 10.1007/978-3-319-08245-5_25Metrics:
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giove.isti.cnr.it
| doi.org
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| CNR IRIS
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| www.scopus.com
2014
Conference article
Restricted
Collaborative editing: collaboration, awareness and accessibility issues for the blind
Buzzi Mc, Buzzi M, Leporini B, Mori G, Penichet VmCollaborative tools enable teachers and students to easily create and share knowledge as well as edit content in a cooperative way anytime, anywhere, and with various devices. However, technical barriers increase difficulties for users with special needs if interfaces are not designed with accessibility in mind. Blind people in particular may experience great accessibility and usability issues when using collaborative editors via screen reader, with consequent difficulty of inclusion at school or work. In this paper, we discuss the design of usable Web interfaces for collaborative editing, especially focusing on how blind users interact with them. Google Docs was chosen as a case study of a collaborative tool in order to analyze the accessibility of its main collaborative features. Based on the results, five guidelines are proposed for supporting collaborative editing, including "accessible awareness" for blind users.DOI: 10.1007/978-3-662-45550-0_58Metrics:
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doi.org
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| CNR IRIS
| link.springer.com
| www.scopus.com
2014
Book
Metadata Only Access
Can blind people learn better? Web accessibility and collaboration to support learning for blind people
Mori GIf you think that blind people cannot be able to use educational material for learning something, this book could change your idea. The increasing spread of the Information Technology, multimedia devices, along with the impressive growth of Web 2.0, have radically changed communication and ways of acquiring knowledge. Collaboration between individuals combined with an active, enriched sensorial experience of the user, have produced new paradigms for learning and teaching, compared to the classic passive methods of the past. Unfortunately, multimedia applications are usually designed for the sighted, and are ineffective for blind users, who typically interact with a computer by screen reader via vocal synthesizer and a keyboard. This book investigates the design of accessible and usable Web e-Learning tools and specifically collaborative environments to support learning for blind people, overcoming their difficulties during the interaction. While the book is oriented for developers designing Web applications to support blind users, it will also be useful for those (e.g. teachers, tutors, parents, students, etc.) who want to prepare educational contents more effective for learning.
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CNR IRIS
| www.edizioni-ai.com
2012
Contribution to book
Open Access
Designing e-learning collaborative tools for blind people
Buzzi Mc, Buzzi M, Leporini B, Mori GThe basic principle of e-learning is to achieve personal learning goals by acquiring skills and knowledge through computers or others network-enabled systems. The use of computers and the Internet have changed classic methods of teaching and learning, introducing the concept of distance learning as a great opportunity for studying unfettered by constraints of time and space. Although information and communication systems are helpful for implementing both the learning and teaching processes, e-learning is not merely a trivial way to transfer knowledge using electronic devices (computers, smart phone, mp3 players, etc.) while relying on the network and Web user interfaces. According to the recent concept of third-generation distance learning, the active participation of students in the formative process is an important factor in the personal learning phase (Beard & Wilson, 2002; Kolb, 1984). E-learning is a great opportunity to move from old traditional systems towards more effective and efficient methods for acquiring and transferring knowledge beyond the traditional class environments, adapting to the modern life and new technologies. In addition, acquisition of new skills and knowledge is not only affected by an individual's mental schemes or beliefs, but also by their interaction, cooperation and collaboration with others (Merrill, 1991). Communication and social collaboration are crucial for generating the best learning environment. In the learner-centred model, students assume the most important role while teachers investigate and experiment more interesting and interactive ways of teaching. Another important aspect is personalization of rhythms of studying, according to student abilities. Unfortunately, learning tools and collaborative tools in general are not always designed to be effectively used by blind users, who generally interact via an assistive technology, a screen reader, using a vocal synthesizer and only the keyboard. For instance, collaborative editing of documents could be very difficult or not usable at all for blind users if: 1) they are unaware of other users' changes; 2) the formatting toolbars and other interactive elements like menus are difficult or impossible to access; 3) the list of documents is not quickly available (Mori et al., 2011). In this chapter we will analyze e-learning collaborative and alternative tools in the learning environment, following the new paradigm for personalized acquisition of knowledge, in order to suggest basic guidelines for making effective and improving the interaction for blind people. We will present the possibilities and advantages of e-learning, focusing on its challenging opportunities for the blind. We will describe how blind people interact with interfaces using a screen reader with a voice synthesizer (as output modality) in combination with a keyboard (as input device). In addition, we will propose suggestions for improving the design of more effective tools to facilitate collaboration and blind users' interaction and personalization. Finally, we will supply two examples of the new paradigm of learning: 1) the design of more accessible interfaces of a Web editing collaborative tool, interacting with a screen reader and 2) a Web system to personalize learning by blind students using an mp3 player. Generally, active participation and collaborative interaction can improve the learning experience, so the full support of screen reader users in e-learning collaborative user interfaces (UIs) could also improve interaction and learning for blind people.DOI: 10.5772/31377Metrics:
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InTech
| www.intechopen.com
| doi.org
| CNR IRIS
| CNR IRIS
| www.intechopen.com
2011
Conference article
Restricted
A Modified Google Docs UI accessible via screen reader
Mori G, Buzzi M C, Buzzi M, Leporini BCollaborative editors are simple tools that enable people to create, share and exchange documents via Internet, quickly enhancing learning, knowledge and socialization. However, at present collaborative software is designed with little attention to the needs of differently-abled persons, such as the blind. Dynamic user interfaces and visual features delivering meaning may be inaccessible via screen reader, if an appropriate design is not adopted. In this demo we show a prototype of some modified Google Docs User Interfaces (UIs) -- for accessing and editing a document -- that allow full accessibility via JAWS screen reader. An interaction with the original and modified UIs is shown to highlight barriers and possible solutions for their elimination.
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CNR IRIS
| CNR IRIS
2011
Contribution to book
Open Access
Collaborative Editing for All: the Google Docs Example
Mori G, Buzzi M C, Buzzi M, Leporini B, Penichet V M RCollaborative software tools allow people to share documents and knowledge via Internet, in a simple, economic and efficient way. Unfortunately collaborative software often relies heavily on visual features and dynamic technologies with user interfaces that are difficult to use via screen reader, or are sometimes even inaccessible for the blind. In this paper we illustrate and discuss results of an accessibility inspection of the main collaborative functions of Google Docs using the JAWS screen reader. Results highlight several difficulties encountered when interacting with elements of the Google Docs interfaces. Content perception is often incomplete, since many elements or changes occurring in the collaborative environment are not intercepted by the screen reader and announced to the user. In addition, the behavior of the collaborative functions analyzed (as well as the rendering) changes from one web browser to another. Some general guidelines are discussed, for designing user interfaces of collaborative editors that are more usable when interacting via screen reader.DOI: 10.1007/978-3-642-21657-2_18Metrics:
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link.springer.com
| doi.org
| CNR IRIS
| CNR IRIS
2010
Software
Metadata Only Access
ConcurTaskTrees environment (CTTE)
Manca M, Mori G, Paternò F, Santoro CConcurTaskTrees Environment (CTTE), an environment for editing and analysis of task models useful to support design of interactive applications starting with the human activities to support. The executable code is publicly available and it has received several thousand of downloads from organizations in various parts of the world, a list is available in the web site.
See at:
CNR IRIS
| hiis.isti.cnr.it
2010
Conference article
Open Access
Structured Audio Podcasts via Web Text-to-Speech System
Mori G, Buzzi M C, Buzzi M, Leporini BAudio podcasting is increasingly present in the educational field and is especially appreciated as an ubiquitous/pervasive tool ("anywhere, anytime, at any pace") for acquiring or expanding knowledge. We designed and implemented a Web-based Text To Speech (TTS) system for automatic generation of a set of structured audio podcasts from a single text document. The system receives a document in input (doc, rtf, or txt), and in output provides a set of audio files that reflect the document's internal structure (one mp3 file for each document section), ready to be downloaded on portable mp3 players. Structured audio files are useful for everyone but are especially appreciated by blind users, who must explore content audially. Fully accessible for the blind, our system offers WAI-ARIA-based Web interfaces for easy navigation and interaction via screen reader and voice synthesizer, and produces a set of accessible audio files for Rockbox mp3 players (mp3 and talk files), allowing blind users to also listen to naturally spoken file names (instead of their spelled-out strings). In this demo, we will show how the system works when a user interacts via screen reader and voice synthesizer, showing the interaction with both our Web-based system and with an mp3 player.DOI: 10.1145/1772690.1772902Metrics:
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giove.isti.cnr.it
| dl.acm.org
| doi.org
| CNR IRIS
| CNR IRIS
2010
Conference article
Metadata Only Access
Analysis and Improvement Proposal of Google Documents as a Groupware Tool
Buzzi Mc, Buzzi M, Mori G, Garrido Je, R Penichet Vm, Lozano Md, Leporini BCollaborative applications are getting more and more common in any working environment. Google Docs is one of the most widely used groupware tools, which offer word processor, spreadsheet and presentation tools among other possibilities. Google Documents, as a component of Google Docs, focuses on word processing. In this paper, an analysis of this tool as a collaborative application is performed. The analysis consists of finding out how the tool handles groupware features such as collaboration, cooperation, communication, information sharing, awareness, time and space. Additionally, the analysis has been completed with an experiment which consists of organizing a task to be performed by a number of users in Google Documents. This evaluation suggested some ideas about how to enhance Google Documents to improve collaboration. Starting from the experiment outcomes and the users experience, some improvement have been proposed.
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CNR IRIS
2010
Conference article
Open Access
Accessing Google Docs via Screen Reader
Buzzi Mc, Buzzi M, Leporini B, Mori G, Penichet VmrGroupware systems allow remote collaboration via computer in a
simple, economic and efficient way. However, to be universally valuable,
groupware systems must be accessible and usable for all, including the differently-
abled. In this paper we discuss the results of testing the accessibility and
usability of Google Docs (http://docs.google.com) when using a screen reader
and a voice synthesizer, and suggest some basic guidelines for designing effective,
efficient and satisfactory User Interfaces (UIs).DOI: 10.1007/978-3-642-14097-6_17Metrics:
See at:
giove.isti.cnr.it
| doi.org
| CNR IRIS
| CNR IRIS
| link.springer.com
2010
Journal article
Open Access
Accessing Google Docs via Screen Reader
Buzzi M C, Buzzi M, Leporini B, Mori G, Penichet V M RGroupware systems allow remote collaboration via computer in a simple, economic and efficient way. However, to be universally valuable, groupware systems must be accessible and usable for all, including the differently-abled. In this paper we discuss the results of testing the accessibility and usability of Google Docs (http://docs.google.com) when using a screen reader and a voice synthesizer, and suggest some basic guidelines for designing effective, efficient and satisfactory User Interfaces (UIs).DOI: 10.1007/978-3-642-14097-6_17Metrics:
See at:
giove.isti.cnr.it
| doi.org
| CNR IRIS
| www.springerlink.com