Designing adaptive behavior in a social robot
Robots are becoming more and more present in our daily activities. In order to improve user interaction with them, it is important to design behaviors in robots that show social attitude and ability to adapt to the users. For this purpose, robots should adapt their behavior recognizing the user's emotion, also considering the actual user with cognitive and physical disabilities. However, most contemporary approaches rarely attempt to consider recognized emotional features in an active manner to modulate robot decision-making and dialogue for the benefit of the user. In this project, I aim to design and implement a module in a humanoid robot to create an adaptive behavior in a Social Robot for older adults who may have cognitive impairments.Source: 25th International Conference on Intelligent User Interfaces, IUI 2020, pp. 23–24, Cagliari, Italy, 17-20 March, 2020
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Adaptation in Humanoid Robots Serious Games with for Mild Cognitive Impairment Older Adults
Manca M., Paternò F., Santoro C., Zedda E.
Since the number of Mild Cognitive Impairment (MCI) older adults is increasing, it becomes more and more important to provide them with support to avoid the progression of their cognitive decline to dementia. To this regard, interactive serious games can play an important role. However, while most of them have been deployed mainly through tablets, the current emerging humanoid robots are opening up novel possibilities to this regard. In this position paper we aim to describe our current research interest in better understanding the impact of humanoid robots in supporting serious games for such users.Source: IUI 2020: Intelligent User Interfaces, pp. 11–13, Cagliari, 17-20/03/2020
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