2006
Journal article  Open Access

A realtime immersive application with realistic lighting: the Parthenon

Callieri M., Debevec P., Pair J., Scopigno R.

I.3.7 Three.Dimensional Graphics and Realism  Computer Graphics and Computer-Aided Design  Realtime shading  Human-Computer Interaction  General Engineering 

Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardware, on the other hand, gives the possibility to implement in realtime some of the visual e ects previously available only for cinematographic production. We describe the design and implementation of an interactive system which is able to reproduce in realtime one of the crucial sequences from the short movie 'The Parthenon' presented at Siggraph 2004. The application is designed to run on a specific immersive reality system, making possible for a user to perceive the virtual environment with nearly-cinematographic visual quality.

Source: Computers & graphics 30 (2006): 368–376. doi:10.1016/j.cag.2006.02.015

Publisher: Pergamon Press., New York,, Stati Uniti d'America


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BibTeX entry
@article{oai:it.cnr:prodotti:43855,
	title = {A realtime immersive application with realistic lighting: the Parthenon},
	author = {Callieri M. and Debevec P. and Pair J. and Scopigno R.},
	publisher = {Pergamon Press., New York,, Stati Uniti d'America},
	doi = {10.1016/j.cag.2006.02.015},
	journal = {Computers \& graphics},
	volume = {30},
	pages = {368–376},
	year = {2006}
}