2003
Conference article  Unknown

Batching meshes for high performance terrain visualization

Cignoni P., Ganovelli F., Gobbetti E., Marton F., Ponchio F., Scopigno R.

Computer Graphics 

This paper describes an efficient technique for out-of-core rendering and management of large textured terrain surfaces. The technique, called Batched Dynamic Adaptive Meshes (BDAM) , is based on a paired tree structure: a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These small patches are TINs and are constructed and optimized off-line with high quality simplification and tristripping algorithms. Hierarchical view frustum culling and view-dependent texture and geometry refinement is performed at each frame through a stateless traversal algorithm. datasets.

Source: Second Annual Conference of Eurographics - Italian Chapter, Milano, 25-26 settembre 2003



Back to previous page
BibTeX entry
@inproceedings{oai:it.cnr:prodotti:91140,
	title = {Batching meshes for high performance terrain visualization},
	author = {Cignoni P. and Ganovelli F. and Gobbetti E. and Marton F. and Ponchio F. and Scopigno R.},
	booktitle = {Second Annual Conference of Eurographics - Italian Chapter, Milano, 25-26 settembre 2003},
	year = {2003}
}