2015
Journal article  Open Access

Data-Driven Interactive Quadrangulation

Marcias G., Takayama K., Pietroni N., Panozzo D., Sorkine-Hornung O., Puppo E., Cignoni P.

polygon quadrangulation  quad meshing  Computer Graphics and Computer-Aided Design  retopology 

We propose an interactive quadrangulation method based on a large collection of patterns that are learned from models manually designed by artists. The patterns are distilled into compact quadrangulation rules and stored in a database. At run-time, the user draws strokes to define patches and desired edge flows, and the system queries the database to extract fitting patterns to tessellate the sketches' interiors. The quadrangulation patterns are general and can be applied to tessellate large regions while controlling the positions of the singularities and the edge flow. We demonstrate the effectiveness of our algorithm through a series of live retopology sessions and an informal user study with three professional artists.

Source: ACM transactions on graphics 34 (2015). doi:10.1145/2766964

Publisher: Association for Computing Machinery,, New York, N.Y. , Stati Uniti d'America


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BibTeX entry
@article{oai:it.cnr:prodotti:337312,
	title = {Data-Driven Interactive Quadrangulation},
	author = {Marcias G. and Takayama K. and Pietroni N. and Panozzo D. and Sorkine-Hornung O. and Puppo E. and Cignoni P.},
	publisher = {Association for Computing Machinery,, New York, N.Y. , Stati Uniti d'America},
	doi = {10.1145/2766964},
	journal = {ACM transactions on graphics},
	volume = {34},
	year = {2015}
}
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