Ganovelli F., Scopigno R.
computer graphics mesh editing out of core dense 3D models Software Computer Graphics and Computer-Aided Design
OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn't require costly refitting.
Source: IEEE computer graphics and applications 32 (2012): 46–58. doi:10.1109/MCG.2011.49
Publisher: National Computer Graphics Association,, [Los Alamitos, CA] , Stati Uniti d'America
@article{oai:it.cnr:prodotti:275226, title = {OCME: out-of-core Mesh Editing Made Practical}, author = {Ganovelli F. and Scopigno R.}, publisher = {National Computer Graphics Association,, [Los Alamitos, CA] , Stati Uniti d'America}, doi = {10.1109/mcg.2011.49}, journal = {IEEE computer graphics and applications}, volume = {32}, pages = {46–58}, year = {2012} }