2012
Journal article  Open Access

OCME: out-of-core Mesh Editing Made Practical

Ganovelli F., Scopigno R.

computer graphics  mesh editing  out of core  dense 3D models  Software  Computer Graphics and Computer-Aided Design 

OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn't require costly refitting.

Source: IEEE computer graphics and applications 32 (2012): 46–58. doi:10.1109/MCG.2011.49

Publisher: National Computer Graphics Association,, [Los Alamitos, CA] , Stati Uniti d'America


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BibTeX entry
@article{oai:it.cnr:prodotti:275226,
	title = {OCME: out-of-core Mesh Editing Made Practical},
	author = {Ganovelli F. and Scopigno R.},
	publisher = {National Computer Graphics Association,, [Los Alamitos, CA] , Stati Uniti d'America},
	doi = {10.1109/mcg.2011.49},
	journal = {IEEE computer graphics and applications},
	volume = {32},
	pages = {46–58},
	year = {2012}
}

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