2019
Contribution to book  Open Access

Serious games for the rehabilitation of disabled people: results of a multilingual survey

Hersh M., Leporini B.

Disabled people  Older people  Human-centred design  Accessible games  Serious games  Rehabilitation 

The paper reports the results of an original mixed-methods survey on the experiences and attitudes of disabled people to digital games in rehabilitation. Serious games are very widely used, but there is currently no research from the perspective of disabled people on their use in rehabilitation. A majority of participants were found to consider games in rehabilitation useful or very useful, with particular interest in games with a camera and sensors. Some statistically significant differences were found between the experiences and attitudes of blind and other disabled people and under and over 40s, but the results were found to be male-female gender independent. Several theories of technology use were applied to interpret the findings. The results were used to provide recommendations for the development and implementation of serious games in rehabilitation and suggestions for further work.

Source: New Technologies to Improve Patient Rehabilitation, edited by Habib M. Fardoun, Ahlam A. M. Hassan, M. Elena de la Guía, pp. 98–115. Berlin: Springer, 2019

Publisher: Springer, Berlin, DEU


Metrics



Back to previous page
BibTeX entry
@inbook{oai:it.cnr:prodotti:404136,
	title = {Serious games for the rehabilitation of disabled people: results of a multilingual survey},
	author = {Hersh M. and Leporini B.},
	publisher = {Springer, Berlin, DEU},
	doi = {10.1007/978-3-030-16785-1_8},
	booktitle = {New Technologies to Improve Patient Rehabilitation, edited by Habib M. Fardoun, Ahlam A. M. Hassan, M. Elena de la Guía, pp. 98–115. Berlin: Springer, 2019},
	year = {2019}
}