2011
Conference article  Open Access

Raising engagement in e-learning through gamification

Muntean C.

Gamification  E-learning 

Games are part of day to day life, entertaining users, but at the same time modelling behaviors. By applying game mechanics and dynamics to tasks and e-learning processes we can increase user engagement with an e-learning application and its specific tasks. While having multiple uses in commercial practices, gamification implies well established techniques similar to those found in games. We will take a closer look at the ones that are appropriate to the learning process and moreover to e-learning and analyze relevant examples.



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BibTeX entry
@inproceedings{oai:iris.cnr.it:20.500.14243/525921,
	title = {Raising engagement in e-learning through gamification},
	author = {Muntean C.},
	year = {2011}
}