Bernabei D, Hakkepatil A, Banterle F, Di Benedetto M, Ganovelli F, Pattanaik S, Scopigno R
Single scattering Heterogeneous materials Lattice-Boltzmann lighting Real-time graphics Software Computer Graphics and Computer-Aided Design Multiple scattering
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes
Source: IEEE COMPUTER GRAPHICS AND APPLICATIONS (ONLINE), vol. 32 (issue 2), pp. 34-43
@article{oai:it.cnr:prodotti:215620, title = {A parallel architecture for interactively rendering scattering and refraction effects}, author = {Bernabei D and Hakkepatil A and Banterle F and Di Benedetto M and Ganovelli F and Pattanaik S and Scopigno R}, doi = {10.1109/mcg.2011.106}, year = {2012} }