2012
Journal article  Restricted

A parallel architecture for interactively rendering scattering and refraction effects

Bernabei D, Hakkepatil A, Banterle F, Di Benedetto M, Ganovelli F, Pattanaik S, Scopigno R

Single scattering  Heterogeneous materials  Lattice-Boltzmann lighting  Real-time graphics  Software  Computer Graphics and Computer-Aided Design  Multiple scattering 

A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes

Source: IEEE COMPUTER GRAPHICS AND APPLICATIONS (ONLINE), vol. 32 (issue 2), pp. 34-43


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BibTeX entry
@article{oai:it.cnr:prodotti:215620,
	title = {A parallel architecture for interactively rendering scattering and refraction effects},
	author = {Bernabei D and Hakkepatil A and Banterle F and Di Benedetto M and Ganovelli F and Pattanaik S and Scopigno R},
	doi = {10.1109/mcg.2011.106},
	year = {2012}
}

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