Catricalà B., Manca M., Paterno F., Santoro C., Zedda E.
Humanoid robots Personalisation Serious games Older adults Biographical memories
We present an approach to novel digital cognitive training through serious games able to adapt to personally relevant material from the older adult's life. The games are based on memories associated with the older adult's biography, thus making interactions personalised, relevant, and more engaging. The serious games are accessed through humanoid robots, which can make the training exercise more engaging because of their human-like behaviour.
Source: ERCIM news 132 (2023): 28–29.
Publisher: ERCIM., Le Chesnay
@article{oai:it.cnr:prodotti:482223, title = {Personalisation of humanoid robots: serious games for older adults based on biographical memories}, author = {Catricalà B. and Manca M. and Paterno F. and Santoro C. and Zedda E.}, publisher = {ERCIM., Le Chesnay}, journal = {ERCIM news}, volume = {132}, pages = {28–29}, year = {2023} }