Federico Ponchio
multiresolution lod visualization terrain mesh huge view-dependent
In this thesis we present a series of patch-based multi-resolution structures for terrains, general meshes and animations, which combine either triangle bin-tree hierarchy or a Multi-Triangulation (MT) approach with efficient, GPU friendly data structures and out-of-core techniques, where boundary continuity is automatically enforced.
Publisher: Consiglio Nazionale delle Ricerche
@misc{oai:it.cnr:prodotti:411878, title = {Multiresolution structures for interactive visualization of very large 3D datasets}, author = {Federico Ponchio}, publisher = {Consiglio Nazionale delle Ricerche}, year = {2008} }