Amato G., Ciampi L., Falchi F., Gennaro C., Messina N.
Pedestrian Detection Machine Learning Deep Learning Recognition Virtual Worlds
In this paper, we present a real-time pedestrian detection system that has been trained using a virtual environment. This is a very popular topic of research having endless practical applications and recently, there was an increasing interest in deep learning architectures for performing such a task. However, the availability of large labeled datasets is a key point for an effective train of such algorithms. For this reason, in this work, we introduced ViPeD, a new synthetically generated set of images extracted from a realistic 3D video game where the labels can be automatically generated exploiting 2D pedestrian positions extracted from the graphics engine. We exploited this new synthetic dataset fine-tuning a state-of-the-art computationally efficient Convolutional Neural Network (CNN). A preliminary experimental evaluation, compared to the performance of other existing approaches trained on real-world images, shows encouraging results.
Source: Image Analysis and Processing - ICIAP 2019, pp. 302–312, Trento, Italia, 9/9/2019, 13/9/2019
Publisher: Springer, Berlin, DEU
@inproceedings{oai:it.cnr:prodotti:411372, title = {Learning pedestrian detection from virtual worlds}, author = {Amato G. and Ciampi L. and Falchi F. and Gennaro C. and Messina N.}, publisher = {Springer, Berlin, DEU}, doi = {10.1007/978-3-030-30642-7_27}, booktitle = {Image Analysis and Processing - ICIAP 2019, pp. 302–312, Trento, Italia, 9/9/2019, 13/9/2019}, year = {2019} }