2013
Contribution to book  Open Access

Ambiente sottomarino virtuale per la visualizzazione di mappe 3D d'interesse archeologico = Virtual underwater environment for 3D maps visualization of archaeological interest

Magrini M., Pascali M. A., Salvetti O.

3D reconstruction  Virtual diving  Virtual reality  Underwater archaeology  I.3.8 COMPUTER GRAPHICS. Applications 

A Virtual reality laboratory has been set-up in order to visualize and enjoy the 3D reconstruction of an underwater environment based on simulated or real data. More in detail, exploiting the development of computer graphics for video games, we are working on a method to render the reconstruction from real data photorealistic, immersive, interactive, and easy to use. Data should come from successful missions of Autonomous Underwater Vehicles (AUVs) used in the Project; thus the scene represents large-scale sea-floor maps showing interesting archaeological findings. It will be possible to add more information to the virtual scene, like for example: more detailed 3D reconstructions of single archaeologic objects (amphoras, relicts, coins), links to historic sources relevant for the discovery, multimedia material and other information useful to make the virtual navigation a complete and satisfying experience for any kind of user.

Source: Le tecnologie del CNR per il mare / Marine Technologies, edited by Marco Faimai, pp. 123. Roma: CNR, 2013

Publisher: CNR, Roma, ITA



Back to previous page
BibTeX entry
@inbook{oai:it.cnr:prodotti:277884,
	title = {Ambiente sottomarino virtuale per la visualizzazione di mappe 3D d'interesse archeologico = Virtual underwater environment for 3D maps visualization of archaeological interest},
	author = {Magrini M. and Pascali M.  A. and Salvetti O.},
	publisher = {CNR, Roma, ITA},
	booktitle = {Le tecnologie del CNR per il mare / Marine Technologies, edited by Marco Faimai, pp. 123. Roma: CNR, 2013},
	year = {2013}
}