Bommes D, Levy B, Pietroni N, Puppo E, Silva C, Tarini M, Zorin D
Geometric algorithms Languages Systems ACM I.3.5 Computational Geometry and Object M languages and systems
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this State of the Art Report, we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrization, and remeshing.
@inproceedings{oai:it.cnr:prodotti:278596, title = {Quad meshing}, author = {Bommes D and Levy B and Pietroni N and Puppo E and Silva C and Tarini M and Zorin D}, year = {2012} }