Unger J, Gardner A, Larsson P, Banterle F
High Dynamic Range Imaging Image-based Lighting 3D Laser Scanning
This course covers algorithms and tools for measuring, calibrating, and registering the information required to build models of real scenes with the intent of photo-realistic image synthesis. We focus on the pipeline, i.e. how it all its together, and practical artist-driven methods and algorithms for capturing and fusing all captured data into a VPS: a geometric 3D-model of the scene, the lighting (radiance distribution) in the scene, and information describing the materials (color, reflectance and texture) of objects within the scene so that photo-realistic renderings of virtual objects can be produced.
@inproceedings{oai:it.cnr:prodotti:347337, title = {Capturing reality for computer graphics applications}, author = {Unger J and Gardner A and Larsson P and Banterle F}, doi = {10.1145/2818143.2818160}, year = {2015} }