2015
Conference article  Restricted

Capturing reality for computer graphics applications

Unger J, Gardner A, Larsson P, Banterle F

High Dynamic Range Imaging  Image-based Lighting  3D Laser Scanning 

This course covers algorithms and tools for measuring, calibrating, and registering the information required to build models of real scenes with the intent of photo-realistic image synthesis. We focus on the pipeline, i.e. how it all its together, and practical artist-driven methods and algorithms for capturing and fusing all captured data into a VPS: a geometric 3D-model of the scene, the lighting (radiance distribution) in the scene, and information describing the materials (color, reflectance and texture) of objects within the scene so that photo-realistic renderings of virtual objects can be produced.


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BibTeX entry
@inproceedings{oai:it.cnr:prodotti:347337,
	title = {Capturing reality for computer graphics applications},
	author = {Unger J and Gardner A and Larsson P and Banterle F},
	doi = {10.1145/2818143.2818160},
	year = {2015}
}