Unger J., Gardner A., Larsson P., Banterle F.
High Dynamic Range Imaging Image-based Lighting 3D Laser Scanning
This course covers algorithms and tools for measuring, calibrating, and registering the information required to build models of real scenes with the intent of photo-realistic image synthesis. We focus on the pipeline, i.e. how it all its together, and practical artist-driven methods and algorithms for capturing and fusing all captured data into a VPS: a geometric 3D-model of the scene, the lighting (radiance distribution) in the scene, and information describing the materials (color, reflectance and texture) of objects within the scene so that photo-realistic renderings of virtual objects can be produced.
Source: SA '15 - SIGGRAPH Asia 2015 Courses, Kobe, Japan, 2-5 November 2015
@inproceedings{oai:it.cnr:prodotti:347337, title = {Capturing reality for computer graphics applications}, author = {Unger J. and Gardner A. and Larsson P. and Banterle F.}, doi = {10.1145/2818143.2818160}, booktitle = {SA '15 - SIGGRAPH Asia 2015 Courses, Kobe, Japan, 2-5 November 2015}, year = {2015} }