2015
Journal article  Open Access

Photorealistic rendering of mixed reality scenes

Kronander J., Banterle F., Gardner A., Miandji E., Unger J.

Image Based Lighting  Differential Rendering  Photorealistic Rendering  High Dynamic Range Imaging  Reflectance and Shading  Image-Based Lighting  Signalbehandling  Computer Graphics and Computer-Aided Design  Picture/Image Generation—Illumination Estimation  Signal Processing 

Photo-realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state-of-the-art in this field, and presents a categorization and comparison of current methods. Our in-depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem.

Source: Computer graphics forum (Print) 34 (2015): 643–665. doi:10.1111/cgf.12591

Publisher: Basil Blackwell Publishers, Oxford , Paesi Bassi


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BibTeX entry
@article{oai:it.cnr:prodotti:332991,
	title = {Photorealistic rendering of mixed reality scenes},
	author = {Kronander J. and Banterle F. and Gardner A. and Miandji E. and Unger J.},
	publisher = {Basil Blackwell Publishers, Oxford , Paesi Bassi},
	doi = {10.1111/cgf.12591},
	journal = {Computer graphics forum (Print)},
	volume = {34},
	pages = {643–665},
	year = {2015}
}