2015
Conference article  Open Access

Remote visualization and navigation of 3D models of archeological sites

Callieri M., Dellepiane M., Scopigno R.

Architectural 3D models  Remote visualization  I.3.7 COMPUTER GRAPHICS. Three-Dimensional Graphics and Realism  Web 3D 

The remote visualization and navigation of 3D data directly inside the web browser is becoming a viable option, due to the recent efforts in standardizing the components for 3D rendering on the web platform. Nevertheless, handling complex models may be a challenge, especially when a more generic solution is needed to handle different cases. In particular, archeological and architectural models are usually hard to handle, since their navigation can be managed in several ways, and a completely free navigation may be misleading and not realistic. In this paper we present a solution for the remote navigation of these dataset in a WebGL component. The navigation has two possible modes: The "bird's eye" mode, where the user is able to see the model from above, and the "first person" mode, where the user can move inside the structure. The two modalities are linked by a point of interest, that helps the user to control the navigation in an intuitive fashion. Since the terrain may not be flat, and the architecture may be complex, it's necessary to handle these issues, possibly without implementing complex mesh-based collision mechanisms. Hence, a complete navigation is obtained by storing the height and collision information in an image, which provides a very simple source of data. Moreover, the same image-based approach can be used to store additional information that could enhance the navigation experience. The method has been tested in two complex test cases, showing that a simple yet powerful interaction can be obtained with limited pre-processing of data.

Source: 3D-ARCH - 6th International Workshop on 3D Virtual Reconstruction and Visualization of Complex Architectures, pp. 147–154, Avila, Spain, 25-27 February 2015

Publisher: ISPRS Council., [London]


http://msdn.microsoft.com/en-us/library/aa751968(VS.85).aspx.
Andujar, C., Vazquez, P. and Fairen, M., 2004. Way-finder: guided tours through complex walkthrough models. Computer Graphics Forum 23(3), pp. 499-508.
Behr, J., Eschler, P., Jung, Y. and Zo¨llner, M., 2009. X3dom: a dom-based html5/x3d integration model. In: Proceedings of the 14th International Conference on 3D Web Technology, Web3D '09, ACM, New York, NY, USA, pp. 127-135.
Behr, J., Jung, Y., Franke, T. and Sturm, T., 2012. Using images and explicit binary container for efficient and incremental delivery of declarative 3d scenes on the web. In: Proceedings of the 17th International Conference on 3D Web Technology, Web3D '12, ACM, New York, NY, USA, pp. 17-25.
Bell, G., 1988. Bell's trackball. Written as part of the “flip” demo to demonstrate the Silicon Graphics (now SGI) hardware.
Brunt, P., 2010.
Burtnyk, N., Khan, A., Fitzmaurice, G. and Kurtenbach, G., 2006. Showmotion: camera motion based 3d design review. Proceedings of the 2006 symposium on Interactive 3D graphics and games pp. 167-174.
Burtnyk, N., Khan, A., Fitzmaurice, G., Balakrishnan, R. and Kurtenbach, G., 2002. StyleCam: Interactive Stylized 3D Navigation using Integrated Spatial & Temporal Controls. Vol. 4Number 2, ACM, pp. 101-110.
Callieri, M., Leoni, C., Dellepiane, M. and Scopigno, R., 2013.
Artworks narrating a story: a modular framework for the integrated presentation of three-dimensional and textual contents. In: Web3D, 18th International Conference on 3D Web Technology.
Chen, M., Mountford, S. J. and Sellen, A., 1988. A study in interactive 3-d rotation using 2-d control devices. In: Proceedings of the 15th annual conference on Computer graphics and interactive techniques, SIGGRAPH '88, ACM, New York, NY, USA, pp. 121-129.
Christie, M., Olivier, P. and Normand, J.-M., 2008. Camera control in computer graphics. Computer Graphics Forum 27(8), pp. 2197-2218.
Cignoni, P., Ganovelli, F., Gobbetti, E., Marton, F., Ponchio, F. and Scopigno, R., 2005. Batched multi triangulation. In: Proceedings IEEE Visualization, IEEE Computer Society Press, Conference held in Minneapolis, MI, USA, pp. 207-214.
DeLillo, B., 2009. WebGLU: A utility library for working with WebGL . http://webglu.sourceforge.org/.
Dell Unto, N., Ferdani, D., Leander, A.-M., Dellepiane, M., Callieri, M. and Lindgren, S., 2013. Digital reconstruction and visualization in archaeology case-study drawn from the work of the swedish pompeii project. In: Digital Heritage 2013 International Conference, IEEE, pp. 621-628.
Di Benedetto, M., Ganovelli, F., balsa Rodriguez, m., Jaspe Villanueva, A., Gobbetti, E. and Scopigno, R., 2014. exploremaps: Efficient construction and ubiquitous exploration of panoramic view graphcs of complex 3d environments. In: Computer Graphics Forum, 33(2), 2014. Proc. Eurographics 2014, To appear.
Di Benedetto, M., Ponchio, F., Ganovelli, F. and Scopigno, R., 2010. Spidergl: a javascript 3d graphics library for nextgeneration www. In: Proceedings of the 15th International Conference on Web 3D Technology, Web3D '10, ACM, New York, NY, USA, pp. 165-174.
Dirksen, J. (ed.), 2013. Learning Three.js: The JavaScript 3D Library for WebGL. Packt Publishing.
Don Brutzmann, L. D., 2007. X3D: Extensible 3D Graphics for Web Authors. Morgan Kaufmann.
Evans, A., Romeo, M., Bahrehmand, A., Agenjo, J. and Blat, J., 2014. 3d graphics on the web: A survey. Computers & Graphics 41(0), pp. 43 - 61.
Fitzmaurice, G., Matejka, J., Mordatch, I., Khan, A. and Kurtenbach, G., 2008. Safe 3d navigation. In: Proceedings of the 2008 symposium on Interactive 3D graphics and games, I3D '08, ACM, New York, NY, USA, pp. 7-15.
Hachet, M., Decle, F., Knodel, S. and Guitton, P., 2008. Navidget for easy 3d camera positioning from 2d inputs. In: 3D User Interfaces, 2008. 3DUI 2008. IEEE Symposium on, pp. 83 -89.
Hanson, A. J. and Wernert, E. A., 1997. Constrained 3d navigation with 2d controllers. In: Proceedings of the 8th conference on Visualization '97, VIS '97, IEEE Computer Society Press, Los Alamitos, CA, USA, pp. 175-ff.
Henriksen, K., Sporring, J. and Hornbaek, K., 2004. Virtual trackballs revisited. IEEE Transactions on Visualization and Computer Graphics 10(2), pp. 206-216.
Jankowski, J. and Decker, S., 2012. A dual-mode user interface for accessing 3d content on the world wide web. In: Proceedings of the 21st international conference on World Wide Web, WWW '12, ACM, New York, NY, USA, pp. 1047-1056.
Kay, L., 2009. SceneJS. http://www.scenejs.com.
Khronos Group, 2009a. Khronos: Open Standards for Media Authoring and Acceleration.
Khronos Group, 2009b. OpenGL ES - The Standard for Embedded Accelerated 3D Graphics.
Khronos Group, 2009c. WebGL - OpenGL ES 2.0 for the Web.
McCrae, J., Mordatch, I., Glueck, M. and Khan, A., 2009. Multiscale 3d navigation. In: Proceedings of the 2009 symposium on Interactive 3D graphics and games, I3D '09, ACM, New York, NY, USA, pp. 7-14.
Raggett, D., 1995. Extending WWW to support platform independent virtual reality. Technical Report.
Scott, W. R., Roth, G. and Rivest, J.-F., 2003. View planning for automated three-dimensional object reconstruction and inspection. ACM Comput. Surv. 35(1), pp. 64-96.
Shoemake, K., 1992. Arcball: a user interface for specifying three-dimensional orientation using a mouse. In: Proceedings of the conference on Graphics interface '92, Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, pp. 151-156.
Sons, K., Klein, F., Rubinstein, D., Byelozyorov, S. and Slusallek, P., 2010. Xml3d: Interactive 3d graphics for the web.
In: Proceedings of the 15th International Conference on Web 3D Technology, Web3D '10, ACM, New York, NY, USA, pp. 175- 184.
Wan, M., Dachille, F. and Kaufman, A., 2001. Distance-field based skeletons for virtual navigation. In: Proceedings of the conference on Visualization '01, VIS '01, IEEE Computer Society, Washington, DC, USA, pp. 239-246.

Metrics



Back to previous page
BibTeX entry
@inproceedings{oai:it.cnr:prodotti:329127,
	title = {Remote visualization and navigation of 3D models of archeological sites},
	author = {Callieri M. and Dellepiane M. and Scopigno R.},
	publisher = {ISPRS Council., [London]},
	doi = {10.5194/isprsarchives-xl-5-w4-147-2015},
	booktitle = {3D-ARCH - 6th International Workshop on 3D Virtual Reconstruction and Visualization of Complex Architectures, pp. 147–154, Avila, Spain, 25-27 February 2015},
	year = {2015}
}

ARIADNE
Advanced Research Infrastructure for Archaeological Dataset Networking in Europe

HARVEST4D
Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds


OpenAIRE