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2022 Other Open Access OPEN
Progettazione e sviluppo di una app per il tracciamento quotidiano dell'umore
Paratore Mt
Descrizione del processo di design e sviluppo di un prototipo di applicazione mobile Android per l'inserimento e il monitoraggio dell'umore.DOI: 10.32079/isti-tr-2022/012
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2022 Other Open Access OPEN
Moduli software per l'insegnamento inclusivo della musica
Paratore Mt
In questo documento presentiamo una serie di strumenti software che possono essere sfruttati efficacemente nella progettazione di una applicazione web per l'insegnamento musicale inclusivo, rivolta a insegnanti, terapeuti e studenti.DOI: 10.32079/isti-tr-2022/013
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2020 Other Restricted
Designing an app for teaching music to children with autism: a preliminary study
Paratore M.
Autism is a developmental disorder which has been growing more and more common worldwide during the latest years.According to recent research, autism affects about 1 in 54 children in the US and 1 in 89 children aged 7-9 years in Europe.In this scenario, including autistic students in primary and se... condary schools has become an important challenge for both teachers and parents.Music classes have been proved to be a valid means to improve communication and social skills in children with autism,provided that lessons are tailored on the specific needs of each student.In this paper we discuss the principles behind and the challenges posed by the design and development of a mobile application whose goal isto support inclusive music teaching to children with autism.Functional requirements will be described and justified as well as the technical choices we adopted.Finally, we will describe the first prototype of the application and discuss further improvements. [show more]

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2020 Conference article Restricted
Designing an assisted self-help mobile app to cope with panic disorder: Preliminary results and open issues
Paratore Mt
During the latest years, mental health disturbances related to anxiety have become more and more widespread. Among them, panic disorder is fairly common and affects a significant percentage of people in the U.S. and in Europe, regardless of their instruction level, social state and culture, with obv... ious consequences to the health and social care systems. Many approaches exist to the treatment of panic disorder, and all of them share the requirement of making the patient feel actively involved as the main responsible of the success or failure of the therapy. This has led to increasing interest among specialists in developing strategies based on pure or assisted self-help. Mindfulness-based psychotherapy, which has been proved to be particularly effective with anxiety disorders, is often delivered in self-help formats. Many mobile applications exist which guide users through step-by-step training programmes and provide general information about this kind of practice, but the supervision of a psychotherapist, although advisable, is seldom provided. In this paper, we introduce the prototype of a mobile application based on the key concept of self-efficacy, whose goal is to help users prevent and cope with panic and anxiety disturbs under the guidance of mental health professionals. We will describe the theoretical background we relied upon and the different phases involved in the design of the application. Preliminary results, future work, and open issues will also be discussed. [show more]Source: LECTURE NOTES IN COMPUTER SCIENCE, vol. 12183, pp. 103-116. Copenhagen, Denmark, 19-24/07/2020
DOI: 10.1007/978-3-030-49065-2_8
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2019 Other Restricted
Designing an assisted self-help mobile app to cope with panic disorder: preliminary results and open issues.
Paratore M. T.
During the latest years, mental health disturbances related to anxiety have become more and more widespread. Among them, panic disorder is fairly common and affects a significant percentage of people in the U.S. and in Europe, regardless of their instruction level, social state and culture, with obv... ious consequences to the health and social care systems. Mindfulness-based psychotherapy, which has been proved to be particularly effective with anxiety disturbs, is often delivered in self-help formats. Many mobile applications exist which guide users through step-by-step training programmes and provide general information about this kind of practice, but the supervision of a psychotherapist, although advisable, is seldom provided. In this paper we introduce the prototype of Calma, a mobile application based on the key concept of self-efficacy, whose goal is to help users prevent and cope with panic and anxiety disturbs under the guidance of mental health professionals. We will describe the theoretical background we relied upon and the different phases involved in the design of the application. Preliminary results, future work and open issues will also be discussed. [show more]

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2024 Other Open Access OPEN
Designing a web application with complex REST-generated GUIs using JHipster and Angular
Paratore M. T.
This document describes the process of designing and developing a web application for the discovery, creation, removal, and modification of resources. By the term ‘resource’ we mean an entity of a complex Information System, described in terms of metadata. A peculiarity of the web app we will descri... be lies in the fact that the resources’ structures can vary dynamically over time, so it was necessary to build graphical interfaces based on descriptive metadata gathered in real time. [show more]DOI: 10.32079/isti-tr-2024/001
Project(s): FOSSR - Fostering Open Science in Social Science Research
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2023 Conference article Open Access OPEN
Self-assess momentary mood in mobile devices: a case study with mature female participants
Senette C, Buzzi Mc, Paratore Mt
Starting from the assumption that mood has a central role in domain-specific persuasion systems for well-being, the main goal of this study was to investigate the feasibility and acceptability of single-input methods to assess momentary mood as a medium for further interventions in health-related mo... bile apps destined for mature women. To this aim, we designed a very simple android App providing four user interfaces, each one showing one interactive widget to self-assess mood. Two widgets report a hint about the momentary mood they represent; the last two do not have the hints but were previously refined through questionnaires administered to 63 women (age 45-65) in order to reduce their expressive ambiguity. Next, fifteen women (age 45-65 years) were recruited to use the app for 15 days. Participants were polled about their mood four times a day and data were saved in a remote database. Moreover, users were asked to fill out a preliminary questionnaire, at the first access to the app, and a feedback questionnaire at the end of the testing period. Results appear to prove the feasibility and acceptability of this approach to self-assess momentary mood in the target population and provides some potential input methods to be used in this context. [show more]DOI: 10.1109/icct56969.2023.10075891
DOI: 10.48550/arxiv.2211.01015
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2021 Journal article Open Access OPEN
Using localisation technologies and haptic feedback for a more inclusive society
Leporini B, Paratore Mt
People with special needs face specific challenges in everyday activities. People with visual impairments, for example, have problems with orientation and mobility; moreover, they face serious issues when it comes to accessing information and services or perceiving the surrounding environment. Techn... ologies such as the Internet of Things (IoT) and artificial systems can offer interesting solutions to overcome these limitations and can support users with special needs in an inclusive way. [show more]Source: ERCIM NEWS, vol. 127, pp. 36-37

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2022 Other Open Access OPEN
Un piano di test per l'esplorazione di una mappa digitale su dispositivi mobili tramite canali audio e vibrotattile
Paratore Mt, Leporini B
Il presente documento descrive l'applicazione "HapticMapTest", sviluppata presso l'ISTI-CNR nell'ambito del progetto "TIGHT: Tactile InteGration for Humans and arTificial systems", e il piano di test che si è deciso di proporre agli utenti per validare le opzioni di interazione offerte dalla app st... essa. [show more]DOI: 10.32079/isti-tr-2022/011
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2022 Conference article Open Access OPEN
A software architecture for a personalized and context-aware indoor navigation system
Paratore Mt, Leporini B
This paper proposes a context-aware model for a mobile indoor navigation system in which users' needs play a key role. We will present an overview of the underlying architecture, describe the main data involved, and show how they are used; we will especially focus on the role of the users' preferenc... es and accessibility needs, since they are the key elements that allow to build a personalized and inclusive user experience. Thanks to a service-oriented architecture, a mobile application will be able to retrieve the most adequate information for its user about a specific point of interest in the environment, and issue a personalized notification. Examples of interaction with the system from the perspective of back-end operators will also be provided, in which we will show how the model entities are translated into practice during the configuration phase of the system. We will pay particular attention to the case of visually impaired users, for whom accessible navigation apps have proven to be effective assistive solutions to achieve better social inclusion and autonomy. We will assume to be using BLE beacons and an Android mobile app for our simulations, anyway we will show that our model is generalizable. Finally, future possible enhancements of the system will be discussed. [show more]DOI: 10.1007/978-3-031-05039-8_37
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2022 Journal article Open Access OPEN
Using haptic feedback to support cognitive mapping in mobile applications for orientation and mobility
Paratore Mt, Leporini B
The aim of this study, which is currently underway, is to investigate how the haptic channel can be effectively exploited in a mobile app devoted to visually impaired users, for the preliminary exploration of a complex indoor environment, such as a shopping mall.Source: ERCIM NEWS, vol. 130, pp. 20-22

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2022 Other Open Access OPEN
Valutazione dell'accessibilità del portale e della app Itinera Romanica (http://ir.j.webmapp.it)
Galesi G, Leporini B, Paratore Mt, Vozna A
Il presente documento riassume la valutazione di accessibilità effettuata sia sul portale che sulla web app sviluppati nell'ambito del progetto di Itinera Romanica, come richiesto da parte del Centro Regionale per l'Accessibilità (CRA). E' stato necessario condurre sia una valutazione semi-autom... atica, per determinare possibili non conformità rispetto ai requisiti di accessibilità richiamati anche dalla normativa italiana, così come una valutazione ispettiva effettuata sulla base di alcune euristiche di base importanti per garantire un buon livello di navigabilità anche tramite le tecnologie assistive usate da parte delle persone con disabilità visiva. Nella presente relazione, sono inoltre riportate alcune indicazioni inerenti la preparazione dei cartelloni e degli eventuali materiali elettronici destinati agli utenti finali al fine di garantire una maggiore accessibilità e leggibilità. [show more]DOI: 10.32079/isti-tr-2022/023
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2022 Other Open Access OPEN
Linee guida per pannelli e cartelloni accessibili progetto Itinera Romanica+ dei monti pisani
Leporini B, Paratore Mt, Vozna A, Galesi G, Frediani L, Mariotti M
Le presenti linee guida non hanno la pretesa di essere esaustive, bensì intendono fornire indicazioni pratiche su aspetti che possono ampliare la fruibilità di quanto riportato su un cartellone / pannello. Quanto qui richiamato e contestualizzato può essere reperito anche nelle risorse citate in...  bibliografia. Le tecnologie richiamate sono a titolo esemplificativo di possibili soluzioni da attuare per ampliare la fruizione di contenuti, ben consapevoli che ciò che è importante è il principio che si deve soddisfare in quanto le tecnologie stesse possono evolvere nel tempo. Ciò significa che se oggi la soluzione adottata per l'aumento dei contenuti si basa sull'uso del QR code, domani potrebbe invece basarsi su una tecnologia più avanzata che è supportata da tutti gli smartphone, come ad esempio la tecnologia ultra-wide band che al momento è presente solo in modelli di smartphone di fascia alta. [show more]

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2022 Other Open Access OPEN
Linee guida per la valutazione del logo Joelette dell'accessibilita' progetto itinera romanica+ dei monti pisani
Leporini B, Paratore Mt, Vozna A, Galesi G, Frediani L, Mariotti M
Il progetto Itinera Romanica+ ha, al suo interno la possibilità di consentire l'effettuazione di escursioni, all'interno di sentieri e camminamenti, anche alle persone con disabilità motoria attraverso l'utilizzo della Joelette di cui il Comune di Lucca è dotata, e proprietaria, concedendone l'us... o alle associazioni presenti sul territorio lucchese che ne fanno richiesta. Al fine di comunicare, valorizzare e divulgare questa opportunità è importante che vi sia un logo che consenta di individuare, immediatamente e con efficacia, la possibilità di poter usufruire di questo servizio. Si ritiene opportuno evitare la progettazione di nuovi loghi che genererebbe solo confusione, ed incertezza, ma di utilizzare quelli già comunemente in uso in altre realtà nazionali ed estere. Per questi motivi si è preferito effettuare una ricerca su quelli più utilizzati lasciando all'operatore che eroga il servizio la scelta di quello più vicino alla propria attività inserendo, eventualmente, i propri riferimenti per essere contattato dalla persona che necessita di questo servizio. [show more]

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2023 Conference article Open Access OPEN
Haptic-based cognitive mapping to support shopping malls exploration
Paratore Mt, Leporini B
This paper describes a study, which is currently underway, whose aim is to investigate how the haptic channel can be effectively exploited by visually impaired users in a mobile app for the preliminary exploration of an indoor environment, namely a shopping mall. Our goal was to use haptics to conve... y knowledge of how the points of interest (POIs) are distributed within the physical space, and at the same time provide information about the function of each POI, so that users can get a perception of how functional areas are distributed in the environment "at a glance". Shopping malls are typical indoor environments in which orientation aids are highly appreciated by customers, and many different functional areas persist. We identified seven typical categories of POIs which can be encountered in a mall, and then associated a different vibration pattern each. In order to validate our approach, we designed and developed a prototype for preliminary testing, based on the Android platform. The prototype was periodically debugged with the aid of two visually impaired experienced users, who gave us precious advice throughout the development process. We will describe how this app was conceived, the issues emerged during its development and the positive outcomes produced by a very early testing stage. Finally, we will show that the proposed approach is promising and is worthy of further investigation. [show more]Source: LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING (INTERNET), pp. 54-62. Online event, 16-18/11/2022
DOI: 10.1007/978-3-031-28813-5_4
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2023 Journal article Open Access OPEN
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired
Paratore Mt, Leporini B
Orientation and mobility apps for visually impaired people are well known to be effective in improving the quality of life for this target group. A mobile application that guides a visually impaired person step-by-step through a physical space is a valuable aid, but it does not provide an overview o... f a complex environment "at a glance," as a traditional hard-copy tactile map does. The aim of this study is to investigate whether a smartphone GPS map, enriched with haptic and audio hints, can facilitate cognitive mapping for visually impaired users. Encouraged by a preliminary study conducted in co-operation with two visually impaired volunteers, we designed and developed an Android prototype for exploration of an urban area. Our goal was to provide an affordable, portable and versatile solution to help users increase awareness of an environment through the positions of its landmarks and points of interest. Vibro-tactile and audio hints were linked to the coordinates on the map via the GeoJSON data format and were issued exploiting the text-to-speech and vibration features of the mobile device, as they were displayed through the operating system's APIs. Test sessions and interviews with visually impaired users produced encouraging results. Results, to be verified by more extensive testing, overall confirm the validity of our approach and are in line with results found in the literature. [show more]Source: UNIVERSAL ACCESS IN THE INFORMATION SOCIETY (PRINT)
DOI: 10.1007/s10209-023-00973-4
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2018 Conference article Restricted
Persuasive design of a mobile coaching app to encourage a healthy lifestyle during menopause
Senette C., Buzzi M. C., Paratore M. T., Trujillo Larios A.
The menopause transition is associated with a series of physiological changes that can lead to a significant increase in cardiovascular and metabolic risk, but such changes are sometimes ignored by women for not being immediately evident.Furthermore, due to the consequences of menopause, to signific... antly reduce this risk women need to improve their lifestyle habits, especially those regarding diet, physical activity, and smoking. Therefore, to succeed women must be aware of their own menopause-related physiological changes, the importance of changing their health-related behavior, as well as the need of employing endogenous and exogenous strategies to do so.The widespread availability of new-generation mobile devices, the new frontiers of massive communication, and the ability to collect and analyze huge amounts of data coming from different domains, all support greater confidence in mobileapplications designed for health and well-being. Despite the explosion of this type of software applications, there are currently no innovative examples addressing a self-aware approach to menopause by applying personalization, adaptability,and persuasion to motivate women to change and improve their lifestyle.The work presented herein is part of a project involving a multidisciplinary consortium with expertise in different domains: ICT services, data modelling and HCI research, clinical and experimental gynecology, socioeconomic research, and behavioralpsychology. More details about the project can be found in [41]. The project's goal is to develop a mobile coaching system for women in the menopause transition who need to modify their lifestyle to reduce the consequent metabolic andcardiovascular risk. The major contribution of the present work is to provide valuable insights for future research in this particular domain, on how to intercept the elements acting as triggers for behavioral changes towards a healthier lifestyle,and utilize them in persuasive user interfaces for mobile apps. The main components of this system are: (i) A Virtual Individual Model (VIM), which describes a woman's profile according to bio-clinical, socio-economic, and psychologicalaspects. The VIM communicates with the other system's components, providing them with a time-dependent snapshot of the user's profile; (ii) A Recommendation Engine (RE) that provides the user with personalized suggestions based on datafrom the VIM; (iii) The front-end, which is the component that applies the persuasion principles in communicating with the woman via the Persuasive Interface (PI).In this work we describe the theoretical foundations that guided the PI construction and the HCI aspects involved in graphical user interfaces, which design was driven by participative sessions and tests with potential end-users. The paperis organized as follows: introduction; related work; applied methodology, with the persuasion context and strategies suitable for the specific domain; design, prototyping and test of the graphical user interfaces and the interaction mechanisms;conclusions and future work. [show more]DOI: 10.1145/3282894.3282899
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2018 Other Restricted
Progettazione e implementazione delle interfacce utente per l'applicazione Vita Nova su piattaforma Android.
Buzzi M. C., Senette C., Paratore M. T.
Il presente documento descrive il processo che ha portato alla realizzazione dei prototipi delle interfacce utente nell'ambito del progetto Vita Nova, volto alla realizzazione di una applicazione il cui scopo è quello di migliorare lo stile di vita e ridurre il rischio cardiometabolico nelle donne ... in pre-menopausa e menopausa. [show more]

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2003 Journal article Restricted
Source separation in astrophysical maps using independent factor analysis
Kuruoglu Ee, Bedini L, Paratore Mt, Salerno E, Tonazzini A
A microwave sky map results from a combination of signals from various astrophysical sources, such as cosmic microwave background radiation, synchrotron radiation and galactic dust radiation. To derive information about these sources, one needs to separate them from the measured maps on different fr... equency channels. Our insufficient knowledge of the weights to be given to the individual signals at different frequencies makes this a difficult task. Recent work on the problem led to only limited success due to ignoring the noise and to the lack of a suitable statistical model for the sources. In this paper, we derive the statistical distribution of some source realizations, and check the appropriateness of a Gaussian mixture model for them. A source separation technique, namely, independent factor analysis, has been suggested recently in the literature for Gaussian mixture sources in the presence of noise. This technique employs a three layered neural network architecture which allows a simple, hierarchical treatment of the problem. We modify the algorithm proposed in the literature to accommodate for space-varying noise and test its performance on simulated astrophysical maps. We also compare the performances of an expectation-maximization and a simulated annealing learning algorithm in estimating the mixture matrix and the source model parameters. The problem with expectation-maximization is that it does not ensure global optimization, and thus the choice of the starting point is a critical task. Indeed, we did not succeed to reach good solutions for random initializations of the algorithm. Conversely, our experiments with simulated annealing yielded initialization-independent results. The mixing matrix and the means and coefficients in the source model were estimated with a good accuracy while some of the variances of the components in the mixture model were not estimated satisfactorily. [show more]Source: NEURAL NETWORKS, vol. 16, pp. 479-491

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2003 Conference article Restricted
Generazione d'interfacce utente per sistemi informativi basati sul Web
Aloia N, Concordia C, Paratore Mt
Una componente essenziale dei sistemi informativi è costituita dal sottosistema d'interazione uomo-macchina. Sebbene la grande diffusione della tecnologia Web, abbia semplificato notevolmente lo sviluppo di nuovi servizi e fornito un rinnovato impulso alla realizzazione di moderni sistemi informati... vi, l'implementazione di interfacce utenti, soprattutto quelle delegate all'interazione con basi di dati, tuttora incide in maniera considerevole su tempi e costi di progetto. Nel presente articolo si discute la possibilità di generazione automatica d'interfacce uomo macchina per l'interrogazione di basi di dati, analizzando alcune proposte, basate su XML, e descrivendo la realizzazione di alcune estensioni al linguaggio Luxor-XUL, per l'applicazione ad un caso concreto. Una componente essenziale dei sistemi informativi è costituita dal sottosistema d'interazione uomo-macchina. Sebbene la grande diffusione della tecnologia Web, abbia semplificato notevolmente lo sviluppo di nuovi servizi e fornito un rinnovato impulso alla realizzazione di moderni sistemi informativi, l'implementazione di interfacce utenti, soprattutto quelle delegate all'interazione con basi di dati, tuttora incide in maniera considerevole su tempi e costi di progetto. Nel presente articolo si discute la possibilità di generazione automatica d'interfacce uomo macchina per l'interrogazione di basi di dati, analizzando alcune proposte, basate su XML, e descrivendo la realizzazione di alcune estensioni al linguaggio Luxor-XUL, per l'applicazione ad un caso concreto. [show more]

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